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Sam Jia. 中文

Civilization / From 1206 through the empire's later division

Mongolia

A federation of 1206, a relay of messages, and more than one capital, not a monastery of 1585.

Updated ·6 min read

Origins and formation

Britannica places the beginning of the Mongol empire in 1206, when Temujin, son of Yesugei, was elected Genghis Khan of a federation of tribes on the Onon River. The federation included Mongol-speaking tribes and Turkic tribes. Before 1206 he was one leader fighting for supremacy on the steppe south and southeast of Lake Baikal. Victories over the Kereit and the Naiman gave him authority over what is now Mongolia. The official guide names the same man Temujin, later Genghis Khan, and says he united tribes that had long been in conflict. The union is that election and that series of victories. It is not a steppe that became one state overnight.[1] [4]

The campaigns that followed sometimes ran at the same time. The first, from 1205 to 1209, was against the Tangut kingdom of Xi Xia and ended in a declaration of allegiance. The next was aimed at north China under the Jin. Beijing fell in 1215, and the land north of the Yellow River passed to the Mongols. In 1218 the Qara Khitai state was absorbed. From 1219 to 1225 a war with Khwarezm, begun after the killing of Muslim subjects of Genghis Khan at Otrar, took Bukhara, Samarkand, and Urgench. Advance troops reached the Crimea in 1223. A new campaign against Xi Xia in 1226–27 included the death of Genghis Khan. By 1227 the dominions stretched between the Caspian and the China seas. Britannica stresses that this was not a state in the ordinary sense. It was a vast collection held together by military domination. The death did not erase the map, and it did not freeze it.[1]

The guide says the horde splintered when the great khan died. The military section used here does not narrate every later khanate. The Karakorum article labels Kublai’s Yuan dynasty as 1206 to 1368, and it says that in 1368 the son of Toghon Temur, banished from Beijing, returned to Karakorum. The published Ming essay starts from another dynasty. It is not a northern province of the steppe federation, and 1368 is not a defeat suffered by Genghis Khan himself.[3] [4]

Defining periods

Britannica attributes the armies’ success to strategy and mobility rather than to numbers. They were chiefly cavalry, directed by signals and a messenger service, and they relied on bows until the enemy’s ranks were disordered. The armament suited open plains better than mountains and woods. For sieges they used artisans and engineers from conquered peoples, including Chinese, Persians, and Arabs. Before an attack they usually asked for surrender. Those who accepted were spared. Resistance brought slaughter or enslavement, with useful skills kept. Tribes who surrendered were often taken into the army. Ethnic Mongols were therefore often a minority in a “Mongol” force. The guide says they debuted gunpowder on the battlefield. The military passage used here describes bows, cavalry, and borrowed siege technique. It does not make gunpowder the only new weapon.[1] [4]

Baghdad in 1258 belongs to another branch of the same expansion. Hulegu, a grandson of Genghis Khan, was sent by his brother Mongke to extend Mongol power in Islamic lands. He destroyed the Assassin fortress at Alamut in 1256, defeated the caliph’s army, captured and executed al-Musta’sim, and in 1258 seized and largely destroyed Baghdad. He took Syria, was decisively defeated by an Egyptian army in 1260, and returned to Iran. The published Abbasid essay treats that siege as the end of the Baghdad dynasty. A Mongolia essay has to put the city back inside Hulegu’s assignment. It was one city on a western campaign, not the capital of the whole steppe empire.[2]

The capital also moved. Britannica calls Karakorum the ancient capital, on the upper Orkhon. Genghis Khan established his headquarters there in 1220 and used it as a base for the invasion of China. In 1235 his son and successor Ogodei walled the city and built a rectangular palace on 64 wooden columns. In 1267 Kublai moved the capital to Khanbaliq, modern Beijing. A steppe headquarters, a palace city, and a capital in north China are three political centers. One civilization option does not place all three choices in front of the player at once.[3]

Legacy and interpretation

The empire’s legacy is not only the speed of conquest. Britannica notes that raids by steppe nomads on settled societies were old, while Genghis Khan’s scale was a bid to dominate the known world. It also lists control of land trade, plunder, and a Chinese idea of one world under one ruler as possible motives. Those explanations can stand together. Turning the empire into a permanent cavalry bonus erases the difference between surrender and slaughter, and it erases the people who were not Mongols and were still put into the army.[1]

The political legacy in China has to be read apart from the published Ming essay. The Karakorum article records the return of 1368 and the Hongwu emperor’s victory at Puir Nor in 1388, when Chinese forces captured 70,000 Mongols and destroyed Karakorum. The city was partly rebuilt and later abandoned. The Ming essay discusses a capital, taxes, and voyages. It can be read beside an earlier steppe empire’s loss of a capital in China. It does not make the Ming the administrative heir of the khanate.[3]

A closer look

The associated wonder is Erdene Zuu. Britannica says the Buddhist monastery of that name was built in 1585 on the site of Karakorum and today remains as a museum. The 13th-century city had Ogodei’s palace, brick buildings, shamanistic shrines, and two mosques. The monastery of 1585 uses the same ground. It is not the headquarters of 1220 or the palace of 1235. The guide requires the wonder on flat plains, tundra, or desert, and it grants culture when cavalry are trained. That is a rule. It does not pull a monastery from more than three centuries later back into Genghis Khan’s camp.[3] [4]

The ability is named Bokh. Its effect is to gain the strongest cavalry unit the player can train when an opposing settlement is captured, at the cost of settler production. Britannica’s military habits are horse archers, an offer of surrender, and the incorporation of those who submitted. A free cavalry unit on capture is a game shorthand for incorporation. It does not show that every historical surrender produced the same unit, and the name itself is not a tactical manual. The guide’s Ortoo restores the movement of a unit that enters its tile and cannot be placed on rough ground, a river, or a featured tile. Britannica confirms an organized messenger service. A relay of messages and a tile that refunds movement are related themes, not one set of postal regulations.[1] [4]

In Civilization VII

The official guide names the ability Bokh. It presents Ortoo as the improvement, Noyan as the commander, Keshig as the ranged unit that also counts as cavalry, and Erdene Zuu as the associated wonder. The simplified Chinese guide names the same slots in its own words. Noyan has more movement, and cavalry in its command radius gain flanking. Keshig heals after defeating a unit. Those are unit rules. The Britannica pages used here do not make the two words the empire’s only office and only soldier.[4]

The guide also calls the empire tolerant, with safe roads and a passport, and it uses the great khan’s death as the moment of splintering. Tolerance and passports need other documents. What this essay can check is the difference between surrender and slaughter, the messengers, Baghdad in 1258, and the move from Karakorum to Khanbaliq. The accessed guide does not identify an edition. The codex publishes the essay with that gap visible. No published essay on Genghis Khan as a leader is available. The Abbasid essay is the place to read the city of 1258. The Ming essay is the place to read another dynasty after the steppe empire left its capital in China.[1] [2] [3] [4]

References

  1. Mongol empire — Encyclopaedia Britannica Accessed: Return to citation 1
  2. Hulegu — Encyclopaedia Britannica Accessed: Return to citation 2
  3. Karakorum — Encyclopaedia Britannica Accessed: Return to citation 3
  4. Mongolia — Official Civilization VII Game Guide Accessed: Return to citation 4
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