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Sam Jia. 中文

Civilization / A short Nassau base in the early eighteenth century; 1706 on the guide, Rogers in 1718

Republic of Pirates

The Nassau base of the Flying Gang, ended by Woodes Rogers in 1718, not a formal republic.

Updated ·5 min read

Origins and formation

The Flying Gang was an eighteenth-century group of pirates who set themselves up in Nassau, on New Providence in the Bahamas, after the War of the Spanish Succession and the sinking of the Spanish treasure fleet of 1715. They raided salvagers working that wreck, wrote their own codes, and governed themselves apart from the colonial powers. Nassau was called the Republic of Pirates because former privateers came looking for work. It was not a republic in a formal sense. An informal code said crews would vote on their captains and treat other pirate crews with civility. The guide says that in 1706 one band, the Flying Gang, took New Providence and set up a short-lived republic for anyone who wanted fortune and had few scruples. The history page’s lead does not use 1706. It starts from the 1715 fleet. This essay keeps both dates and does not collapse them.[1] [3]

The guide’s opening is greed beside the fleets of England, Spain, France, and the Dutch in the scramble for New World wealth. Pirates, it says, were rarely organized. The Flying Gang page’s point is that this band was organized enough to hold an island and a code, and still not a state with a constitution. “Republic” is a name that was used. It is not a legislature this essay can cite.[1] [3]

Defining periods

The gang pillaged the Caribbean until the Royal Navy and infighting broke it up. Woodes Rogers, a former privateer, arrived as royal governor in 1718, offered the King’s Pardon, and restored British control. Many pirates took the pardon. A few returned to piracy later. The guide does not name Rogers. The end of the base, on the history page, is 1718. The published Edward Teach essay is one captain inside those years. He joined Hornigold around 1716 and was killed at Ocracoke on 22 November 1718. He is not the island, and the island is not his ship.[1] [2] [3]

Havana’s harbor is the guide’s wonder. It pays gold and, in the exploration age, spawns treasure convoys, and it must be built on a distant-land coast. Havana is a Spanish port. It is not Nassau. A wonder on a distant coast does not move the republic to Cuba, and it does not replace Rogers.[3]

Legacy and interpretation

The legacy on the history page is a short occupation, a voted captaincy, a pardon, and a return of British rule. The guide’s legacy is a republic for the unscrupulous. Both can be read if “republic” stays informal. The English and Chinese ability texts line up more closely than on some other pages in this set: naval units cross borders without a war or open borders, settlers cannot be trained or bought but can be captured, and defeating units pays a gross product. The Chinese footnote, as retrieved, names the bundle with a third Chinese wording, while the Chinese body uses the name that matches the catalog chip. The English page says Tides of Power. This essay does not treat the three wordings as three products.[1] [3] [4]

No published Spain essay is this harbor, and the published Spain essay is not linked as Havana. The link that belongs here is the published Teach essay. England, France, and the Dutch appear in the guide’s list of fleets. They are not this republic’s government.[2] [3]

A closer look

The ability is named Flying Gang. In the exploration age, which is the apex, buccaneers gain charges to found settlements after a first promotion. In the modern age the fleet commander gets those charges. Antiquity still grants a free settler when sailing, navigation, and a pirate-origins civic are finished. A ban on training settlers is a rule about how this civilization grows. The history page’s crews voted on captains. They did not lose the ability to plant a town. Capturing someone else’s settler is not the 1715 wreck.[1] [3]

The traditions are Black Flag, Brethren of the Coast, Merry Life and a Short One, and Press Gangs. They pay gold for plunder and raiding, production on coastal districts, gold for defeated ships, and cheaper light naval units. The Chinese page names the same four ideas in its own words. Stealth on atolls is a keyword. It is not the pirate code. The quarter is a Haven, with a Naval Arsenal and a Naval Station, both of which must sit on coast in the English text that was retrieved for the arsenal. The civilian is a pirate commander with a loot-crew action aimed at treasure. The military unit is a sloop with the pirate ability. A sloop that moves after attacking is not Queen Anne’s Revenge, and a haven that heals ships is not the pardon of 1718. Yields stay on the guide.[2] [3] [4]

In Civilization VII

The English guide names Flying Gang, the traditions above, the quarter Haven, the Naval Arsenal and Naval Station, the pirate commander, the sloop, and the wonder of Havana’s harbor. The simplified Chinese guide titles the civilization with its Chinese name and names the slots in its own words. The apex age is Exploration, which is the codex age. The page places the civilization in the Tides of Power Collection. The footnote says the base game is required. Owning the collection means the content is already owned. The roster slug is pirate-republic. The official path is republic-of-pirates. They are the same page.[3] [4]

The first step back from the settler ban is to keep the guide’s 1706, the history page’s post-1715 gathering, Teach’s arrival around 1716, and Rogers in 1718 in that order. The published Edward Teach essay is one captain. It is not the code, and it is not the pardon.[1] [2] [3]

References

  1. Flying Gang — Wikipedia Accessed: Return to citation 1
  2. Blackbeard — Wikipedia Accessed: Return to citation 2
  3. Republic of Pirates — Official Civilization VII Game Guide Accessed: Return to citation 3
  4. Republic of Pirates — Civilization VII Simplified Chinese Game Guide Accessed: Return to citation 4
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